message scrambler - ορισμός. Τι είναι το message scrambler
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Τι (ποιος) είναι message scrambler - ορισμός

TELECOMMUNICATION SCRAMBLING DEVICE
Descrambler; Unscramble; Scrambler (randomizer); Additive scrambler; Multiplicative scrambler; Self-synchronizing scrambler; Synchronous scrambler; Telephone scrambler; Descramble; Whitening sequences
  • DVB]]
  • A multiplicative descrambler used in V.34 recommendation
  • A multiplicative scrambler used in V.34 recommendation

unscramble         
¦ verb restore or convert to an intelligible or readable state.
Derivatives
unscrambler noun
message passing         
MECHANISM FOR INTERPROCESS COMMUNICATION
Message passing programming; Message Passing; Message-based protocol; Message-passing; Message-based; Message (object-oriented programming); Asynchronous message passing; Synchronous message passing
One of the two techniques for communicating between parallel processes (the other being shared memory). A common use of message passing is for communication in a parallel computer. A process running on one processor may send a message to a process running on the same processor or another. The actual transmission of the message is usually handled by the run-time support of the language in which the processes are written, or by the operating system. Message passing scales better than shared memory, which is generally used in computers with relatively few processors. This is because the total communications bandwidth usually increases with the number of processors. A message passing system provides primitives for sending and receiving messages. These primitives may by either synchronous or asynchronous or both. A synchronous send will not complete (will not allow the sender to proceed) until the receiving process has received the message. This allows the sender to know whether the message was received successfully or not (like when you speak to someone on the telephone). An asynchronous send simply queues the message for transmission without waiting for it to be received (like posting a letter). A synchronous receive primitive will wait until there is a message to read whereas an asynchronous receive will return immediately, either with a message or to say that no message has arrived. Messages may be sent to a named process or to a named mailbox which may be readable by one or many processes. Transmission involves determining the location of the recipient and then choosing a route to reach that location. The message may be transmitted in one go or may be split into packets which are transmitted independently (e.g. using wormhole routing) and reassembled at the receiver. The message passing system must ensure that sufficient memory is available to buffer the message at its destination and at intermediate nodes. Messages may be typed or untyped at the programming language level. They may have a priority, allowing the receiver to read the highest priority messages first. Some message passing computers are the {MIT J-Machine (http://ai.mit.edu/projects/cva/cva_j_machine.html)}, the {Illinois Concert Project (http://www-csag.cs.uiuc.edu/projects/concert.html)} and transputer-based systems. Object-oriented programming uses message passing between objects as a metaphor for procedure call. (1994-11-11)
scrambler         
(scramblers)
A scrambler is an electronic device which alters the sound of a radio or telephone message so that it can only be understood by someone who has special equipment.
N-COUNT

Βικιπαίδεια

Scrambler

In telecommunications, a scrambler is a device that transposes or inverts signals or otherwise encodes a message at the sender's side to make the message unintelligible at a receiver not equipped with an appropriately set descrambling device. Whereas encryption usually refers to operations carried out in the digital domain, scrambling usually refers to operations carried out in the analog domain. Scrambling is accomplished by the addition of components to the original signal or the changing of some important component of the original signal in order to make extraction of the original signal difficult. Examples of the latter might include removing or changing vertical or horizontal sync pulses in television signals; televisions will not be able to display a picture from such a signal. Some modern scramblers are actually encryption devices, the name remaining due to the similarities in use, as opposed to internal operation.

In telecommunications and recording, a scrambler (also referred to as a randomizer) is a device that manipulates a data stream before transmitting. The manipulations are reversed by a descrambler at the receiving side. Scrambling is widely used in satellite, radio relay communications and PSTN modems. A scrambler can be placed just before a FEC coder, or it can be placed after the FEC, just before the modulation or line code. A scrambler in this context has nothing to do with encrypting, as the intent is not to render the message unintelligible, but to give the transmitted data useful engineering properties.

A scrambler replaces sequences (referred to as whitening sequences) with other sequences without removing undesirable sequences, and as a result it changes the probability of occurrence of vexatious sequences. Clearly it is not foolproof as there are input sequences that yield all-zeros, all-ones, or other undesirable periodic output sequences. A scrambler is therefore not a good substitute for a line code, which, through a coding step, removes unwanted sequences.